About This
Character: Ristar is a cartoonish, humanoid little
guy with a star-shaped body. He uses his arms to move and fight
enemies. Deep in space, a seven-planet system is held in a grip
of terror by space pirate Kaiser Greedy. Ristar is called upon to
restore peace to the galaxy. He travels through many colorful
landscapes, fighting bad guys, and making the wrong right on a
planet-by-planet basis.
"Ristar" is one of the cutest, most
beautifully-designed video games I've ever seen. It's virtually
non-violent, as Ristar merely bounces the bad guys off of his
body. This is a "must-play", and one of the most original video
games ever made in terms of design, story idea, and gameplay.
It's of medium difficulty, and such a blast!
Game Appearances:
Ristar (1995)
Platforms: Sega Mega Drive/Genesis,
Sega Game Gear.
Shenmue (1999)
Platforms: Sega Dreamcast.
Segagaga (2001)
Platforms: Sega Dreamcast.
History:
The character of Ristar was in development for quite some time before
his debut in 1995. As a matter of fact, Ristar developed from an
idea that ultimately became the character of Sonic the Hedgehog in
1992. Yuji Naka, head of Sonic Team, said that they were
originally working with a rabbit character in their game. The
rabbit had ears that could extend and pick up objects. This
rabbit idea, cute as it was, needed to be phased out due to the fact
that the game got faster and faster. The character needed some
power over his enemies. It was then that Naka thought of a
character he was toying around with years before; a hedgehog.
Hedgehogs in real life can roll themselves into balls; Naka's hedgehog
character rolled himself into a ball and slammed into his
enemies. So the rabbit became a hedgehog..."Sonic" was born.
A few years later, the original rabbit idea was
worked on separately after Sonic's release. This new game
developed into a prototype called, "Feel". The rabbit resemblance
was phased out by this point and the character no longer used his
ears. Feel's arms were his weapons. Changes were made in
the main character, including several name changes. "Dextar" was
one of the name ideas, also "Ristar the Shooting Star", "Dexstar",
finally settling on "Ristar". An homage to the original rabbit
idea exists in the first level of the game; rabbits that use their ears
to attack are enemies for our little star guy.
The game's back-up story has some differences
between the original Japanese version and the Western versions.
In Japan, this game takes place in the seven-planet Valdi System.
Kaiser Greedy, the evil space pirate, makes the leaders of these
planets obey him. The inhabitants of Planet Neer pray for a hero
before Greedy's mind control possesses them. Their desperate
cries for help reach Star Goddess, Oruto. In turn, Oruto awakens
one of her children, the heroic Ristar. Our hero's sole purpose
is to free the people of these planets. Ristar must stop Kaiser
Greedy and each of the seven planet's brainwashed leaders to restore
peace.
In Mega Drive/Genesis versions outside Japan, the
character of Oruto is not seen. This character is replaced with
Legendary Hero, a shooting star that protects the Valdi System who is
also a father figure to Ristar. The story was changed from Ristar
being awakened by Oruto, to Legendary Hero being kidnapped by Kaiser
Greedy, and Ristar must rescue his father as well as free the
people. However, the Oruto storyline is still used in the Sega
Game Gear version. In Europe, the Valdi System is called the
Vadji System. Planet Neer is known as Planet Flora everywhere
outside Japan.
There were also many small changes between the
Japanese and international versions that add up to the two games being
very different.
- Planet names
change between the different versions of Ristar, depending on the area
of which they were marketed.
- Enemies in the
Western versions were made to appear more threatening, and an "angry"
sprite of Ristar was used throughout the entire game.
- Basically, Japan's
"Ristar" went more for "cute", where the international versions were
going for "tough".
- Most of the idle
animations were removed from the Western versions.
- A skiing sequence
was added to the start of Round 5. Sprites for a skiing Ristar DO
exist on the Japanese ROM, but are completely unused.
- Itamor was changed
from a giant mechanical cat to an ice monster. In Japan, there's
a pun of "cat tongue" that works in that language.
- Anti-gravity shoes
were added to Round 6. The "swimming on air" sequence still
exists in the Japanese version, and the same shoe sprites DO exist on
the Japanese ROM.
- The ending of the
Japanese version of the game shows Kaiser Greedy, Inonis, and Uranim
abandoned on a desert planet/moon. The ending of non-Japanese
versions show Ristar being reunited with his father.
- And many other
small details too numerous to mention.
"Ristar" sold well enough to be popular at the time, but it wasn't the
huge, smash success that it should have been. Thus, "Ristar" did
not become a popular franchise. Although a real work of art for a
16-bit game, 16-bit games themselves were taking a back seat to the
32-bit and 64-bit technologies. This game received far more
positive reviews than negative, and is considered by nearly all video
game buffs to be the most overlooked Sega Mega Drive/Sega Genesis game
of all time.
Quite unlike Sonic, Sega's popular mascot character,
Ristar did not fare too well in the years following this game's
release. Ristar briefly appeared in the opening sequence of the
Japan-only Sega game, "Segagaga" (2001). He wasn't even a
playable character! Ristar was also one of the capsule toys in
the game, "Shenmue" (1999)...again not a playable character. A
Ristar comic strip appeared in the unofficial online continuation of
the UK's "Sonic the Comic" (2004) for a short time, and he also made a
brief cameo in #50 of "Sonic the Hedgehog" (June, 1997) from the
American publisher, Archie.
Ristar is an endearing character and I hope that we
can see a rebirth of his popularity in the years ahead.
Pictures: